Category Archives: Design

The Big Mac Index of 3D printing

Quick price study on manufacturing an iPhone case – the Big Mac index of 3D printing. I used a basic case from Thingiverse as the test subject. First contender, Shapeways, representing additive manufacturing on-demand, produced from a polyamide plastic powder (nylon) using laser sintering: Next

The Big Mac Index of 3D printing

Quick price study on manufacturing an iPhone case – the Big Mac index of 3D printing. I used a basic case from Thingiverse as the test subject. First contender, Shapeways, representing additive manufacturing on-demand, produced from a polyamide plastic powder (nylon) using laser sintering: Next

Psychobird is Back!

Working my way through some Blender tutorials under the watchful eye of my 3D printed mascot – Psychobird (PB to friends). PB was my first 3D creation using TinkerCAD and printed and mailed to me by Ponoko a few months ago.

Psychobird is Back!

Working my way through some Blender tutorials under the watchful eye of my 3D printed mascot – Psychobird (PB to friends). PB was my first 3D creation using TinkerCAD and printed and mailed to me by Ponoko a few months ago.

Playpen Labs

$5 job on Fiverr.com – exploring to what extent collateral and odd jobs can efficiently be delegated as gigs. Main concerns are turn-around time on orders and whether the variance in output ends up being too much of a problem.

Playpen Labs

$5 job on Fiverr.com – exploring to what extent collateral and odd jobs can efficiently be delegated as gigs. Main concerns are turn-around time on orders and whether the variance in output ends up being too much of a problem.

Designing for the extreme

Was feeding my docu addiction watching ‘Objectified’ on Netflix. Lots of good stuff, no attempt at summarizing it here. Did get me thinking about the principle of designing for the extreme. Example: apple peelers suck. Design an apple peeler that works

Designing for the extreme

Was feeding my docu addiction watching ‘Objectified’ on Netflix. Lots of good stuff, no attempt at summarizing it here. Did get me thinking about the principle of designing for the extreme. Example: apple peelers suck. Design an apple peeler that works